Nintendo DS
Lead designer working with a team of 2 level designers
Designed and implemented all of the enemy and boss behaviors using the game's scripting engine
Implemented and tuned player controls and animations
Collaborated with the rest of the design team on the mission objectives
Mission design for the first 3 levels of the game
Adapted the story and level flow of the console version to the specifics of our game
Wrote the mission dialog
Contributed to the layout and balancing of 4 multiplayer maps




XBLA, PSN
Level designer for 1 of the vertical scrolling shooter's 5 levels
Scripted the attack patterns and flightpaths of the enemy planes in the second level
Balanced the level for 4 different difficulties as well as the multiplayer mode
After completing work on my level I assisted the other designers with theirs




Nintendo DS
Lead artist for the first third of the project, took on the lead designer role after the previous lead left the project
Designed the mechanics for a turn-based RPG combat mode that allows for many different ways to approach any fight
Designed touchscreen interface for exploration and combat modes
Designed the story flow and mission structure
Adapted the dialog from the source materials, wrote the dialog where our story progression deviated




Nintendo DS, Game Boy Advance
Lead artist working with a team of 4 other artists and animators
When I discovered that the game was likely to only take an hour to play through, I came up with solutions for increasing the game's length by better using the mechanics already in place




TV Game
Background artist responsible for making 4 levels and 2 boss fight arenas
Got up to speed on a new piece of hardware and new company's tools while successfully completing my work, all within a 4 week development cycle




Nintendo DS, Game Boy Advance
Lead artist working with a team of 5 other artists and animators
Laid-out and roughed-in half of the nearly 80 heightmapped maps
Designed and helped to tune the basic player mechanics
Designed the gameflow, character level progression, and many of the enemy and boss behaviors, but I was unable to see the game through to completion




Game Boy Advance
Contributed ideas for the cursor driven interface that made the game easier to understand and play
Created a visual style for the “good and evil” menus appropriate to the license



Game Boy Advance
Lead artist working with a team of over 8 other artists and animators
Collaborated on the story flow and mission structure
Designed the spell interactions with objects on the adventure map
Designed minigames
Storyboarded scripted cutscenes



Game Boy Advance
Animated the main character and 2 of the super-villain boss fights
Collaborated on the enemy and boss fight behaviors
Designed player mechanics



Game Boy Color
Lead animator working with a team of 2 other animators
Collaborated on the story flow and mission structure
Designed minigames, worked closely with the programmer to playbalance and tune the quidditch minigame



Game Boy Color
Character and creature animator
Collaborated on the story flow and mission structure
Collaborated on the gameplay mechanics



Game Boy Color
Lead artist working with a team of 3 other artists and animators
Worked closely with the programmers to implement large scale animations on the very limited GBC hardware



Game Boy Color
Layout and graphics for a single scavenger hunt style level
Character and creature animations



Game Boy Color
Lead artist working with a team of 3 other artists and animators
Designed enemy behaviors



PC
Designed multiplayer educational minigames
Generated art and animation assets for a range of small games
Recorded and edited small sound files for pre-broadband internet games



PC
Cleaned-up and created facial “talking” animations



PC
Cleaned-up painted portraits and backgrounds
Animated creatures, characters, and effects
Recorded and edited audio for the combat mode



PC
Designed and layed out 2 activities
Created additional art and animation as needed



PC
Thoroughly playtested the areas of the game assigned to me
Generated detailed bug reports



PC
Thoroughly playtested the areas of the game assigned to me
Generated detailed bug reports