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Nintendo DS Lead designer working with a team of 2 level designers Designed and implemented all of the enemy and boss behaviors using the game's scripting engine Implemented and tuned player controls and animations Collaborated with the rest of the design team on the mission objectives Mission design for the first 3 levels of the game Adapted the story and level flow of the console version to the specifics of our game Wrote the mission dialog Contributed to the layout and balancing of 4 multiplayer maps | ||
XBLA, PSN Level designer for 1 of the vertical scrolling shooter's 5 levels Scripted the attack patterns and flightpaths of the enemy planes in the second level Balanced the level for 4 different difficulties as well as the multiplayer mode After completing work on my level I assisted the other designers with theirs | ||
Nintendo DS Lead artist for the first third of the project, took on the lead designer role after the previous lead left the project Designed the mechanics for a turn-based RPG combat mode that allows for many different ways to approach any fight Designed touchscreen interface for exploration and combat modes Designed the story flow and mission structure Adapted the dialog from the source materials, wrote the dialog where our story progression deviated | ||
Nintendo DS, Game Boy Advance Lead artist working with a team of 4 other artists and animators When I discovered that the game was likely to only take an hour to play through, I came up with solutions for increasing the game's length by better using the mechanics already in place | ||
TV Game Background artist responsible for making 4 levels and 2 boss fight arenas Got up to speed on a new piece of hardware and new company's tools while successfully completing my work, all within a 4 week development cycle | ||
Nintendo DS, Game Boy Advance Lead artist working with a team of 5 other artists and animators Laid-out and roughed-in half of the nearly 80 heightmapped maps Designed and helped to tune the basic player mechanics Designed the gameflow, character level progression, and many of the enemy and boss behaviors, but I was unable to see the game through to completion | ||
Game Boy Advance Contributed ideas for the cursor driven interface that made the game easier to understand and play Created a visual style for the “good and evil” menus appropriate to the license
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Game Boy Advance Lead artist working with a team of over 8 other artists and animators Collaborated on the story flow and mission structure Designed the spell interactions with objects on the adventure map Designed minigames Storyboarded scripted cutscenes
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Game Boy Advance Animated the main character and 2 of the super-villain boss fights Collaborated on the enemy and boss fight behaviors Designed player mechanics
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Game Boy Color Lead animator working with a team of 2 other animators Collaborated on the story flow and mission structure Designed minigames, worked closely with the programmer to playbalance and tune the quidditch minigame
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Game Boy Color Character and creature animator Collaborated on the story flow and mission structure Collaborated on the gameplay mechanics
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Game Boy Color Lead artist working with a team of 3 other artists and animators Worked closely with the programmers to implement large scale animations on the very limited GBC hardware
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Game Boy Color Layout and graphics for a single scavenger hunt style level Character and creature animations
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Game Boy Color Lead artist working with a team of 3 other artists and animators Designed enemy behaviors
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PC Designed multiplayer educational minigames Generated art and animation assets for a range of small games Recorded and edited small sound files for pre-broadband internet games
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PC Cleaned-up and created facial “talking” animations
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PC Cleaned-up painted portraits and backgrounds Animated creatures, characters, and effects Recorded and edited audio for the combat mode
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PC Designed and layed out 2 activities Created additional art and animation as needed
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PC Thoroughly playtested the areas of the game assigned to me Generated detailed bug reports
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PC Thoroughly playtested the areas of the game assigned to me Generated detailed bug reports
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