Photoshop - Pro Motion
The inside of a secret underground confederate base from an unfinished adventure game for the DS. When it was all put together this area had multiple layers of subtle parallax, 3D tunnels visible through the alcoves in the back wall, and a lighting system for the sprite art characters. The tilesets were created mostly using Pro Motion. I made a batch process in Photoshop to draw the shadows using the collision based lighting data.